Elite Dangerous Journal Schemas

CarrierJump

This is similar to FSDJump and Location, but it is written if the player is online and docked at a fleet carrier when the carrier jumps. Note it does not include the distance jumped, or fuel used.

Properties

Name Type Optional Description Examples
timestamp string No Timestamp in UTC, ISO 8601
  • 2022-09-11T22:00:45Z
  • 2022-09-12T08:54:21Z
  • 2022-09-12T08:54:24Z
event string No
  • CarrierJump
Docked boolean No
  • true
OnFoot boolean Yes
  • true
StationName string No
  • A1A-B2B
StationType string No
  • FleetCarrier
MarketID integer No
  • 3705689344
  • 3707430144
  • 3700382464
StationFaction object Yes -
Name Type Optional Description Examples
Name string No
  • FleetCarrier
StationGovernment string No
  • $government_Carrier;
StationGovernment_Localised string Yes
  • Private Ownership
StationServices array<string> Yes -
StationEconomy string No
  • $economy_Carrier;
StationEconomy_Localised string Yes
  • Private Enterprise
StationEconomies array Yes -
Name Type Optional Description Examples
Name string No
  • $economy_Carrier;
Name_Localised string Yes
  • Private Enterprise
Proportion number No
  • 1
Taxi boolean Yes
  • false
Multicrew boolean Yes
  • false
Wanted boolean Yes
  • true
StarSystem string No Name of destination starsystem
  • Apotanites
  • Corin
  • Colonia
SystemAddress integer No
  • 2793649703291
  • 3657466548970
  • 3238296097059
StarPos array<number> No star position, as a Json array [x, y, z], relative to Sol in Ly -
SystemAllegiance string No
  • Independent
  • Empire
SystemEconomy string No
  • $economy_Agri;
  • $economy_Tourism;
  • $economy_None;
SystemEconomy_Localised string Yes
  • Agriculture
  • Tourism
  • None
SystemSecondEconomy string No
  • $economy_Colony;
  • $economy_Refinery;
  • $economy_HighTech;
SystemSecondEconomy_Localised string Yes
  • Colony
  • Refinery
  • High Tech
SystemGovernment string No
  • $government_Cooperative;
  • $government_Corporate;
  • $government_None;
SystemGovernment_Localised string Yes
  • Cooperative
  • Corporate
  • None
SystemSecurity string No
  • $SYSTEM_SECURITY_medium;
  • $SYSTEM_SECURITY_low;
  • $GAlAXY_MAP_INFO_state_anarchy;
SystemSecurity_Localised string Yes
  • Medium Security
  • Low Security
  • Anarchy
Population integer No
  • 64279
  • 1524923468
  • 583869
Body string No
  • Apotanites 1 e
  • Corin 4
  • Colonia 2 d
BodyID integer No
  • 20
  • 11
  • 13
BodyType string No
  • Planet
  • Star
  • Null
Factions array Yes -
Name Type Optional Description Examples
Name string No
  • Allies of Foss
  • Bureau of Apotanites Flag
  • Co-operative of Apotanites
FactionState string No
  • None
  • CivilUnrest
  • Expansion
Government string No
  • Cooperative
  • Dictatorship
  • Patronage
Influence number No
  • 0.118
  • 0.075
  • 0.732
Allegiance string No
  • Independent
  • Empire
  • Federation
Happiness string No
  • $Faction_HappinessBand2;
  • $Faction_HappinessBand1;
  • $Faction_HappinessBand3;
Happiness_Localised string Yes
  • Happy
  • Elated
  • Discontented
HappiestSystem boolean Yes If player squadron faction, and this is happiest system
  • true
MyReputation number No
  • 6.06
  • -9.9
  • 0
PendingStates array Yes -
Name Type Optional Description Examples
State string No
  • CivilWar
  • Boom
  • Outbreak
Trend integer No
  • 0
ActiveStates array Yes -
Name Type Optional Description Examples
State string No
  • CivilUnrest
  • PublicHoliday
  • Expansion
SquadronFaction boolean Yes
  • true
HomeSystem boolean Yes
  • true
RecoveringStates array Yes -
Name Type Optional Description Examples
State string No
  • PublicHoliday
  • Outbreak
  • PirateAttack
Trend integer No
  • 0
SystemFaction object Yes -
Name Type Optional Description Examples
Name string No
  • Rook Platoon
  • Corin Jet State Corporation
  • Jaques
FactionState string Yes
  • Expansion
  • Investment
  • Boom
Conflicts array Yes -
Name Type Optional Description Examples
WarType string No
  • civilwar
  • election
Status string No
  • pending
  • active
Faction1 object No -
Name Type Optional Description Examples
Name string No
  • Bureau of Apotanites Flag
  • Corin Empire Group
  • People's LHS 6427 Free
Stake string No
  • Saavedra Depot
  • Sagan Landing
  • $EXT_PANEL_ColonisationShip;
Stake_Localised string Yes
  • System Colonisation Ship
WonDays integer No
  • 0
  • 3
Faction2 object No -
Name Type Optional Description Examples
Name string No
  • Co-operative of Apotanites
  • Corin Fortune Exchange
  • LHS 6427 Universal Partners
Stake string No
  • Zimmermann Drilling Hub
  • Kryyst's Shelter
WonDays integer No
  • 0
ThargoidWar object Yes Thargoid war information -
Name Type Optional Description Examples
CurrentState string No
  • Thargoid_Probing
  • Thargoid_Harvest
  • Thargoid_Controlled
  • Thargoid_Stronghold
  • Thargoid_Recovery
NextStateSuccess string Yes
  • Thargoid_Probing
  • Thargoid_Harvest
  • Thargoid_Controlled
  • Thargoid_Stronghold
  • Thargoid_Recovery
NextStateFailure string Yes
  • Thargoid_Probing
  • Thargoid_Harvest
  • Thargoid_Controlled
  • Thargoid_Stronghold
  • Thargoid_Recovery
SuccessStateReached boolean No
  • true
  • false
WarProgress number Yes
  • 0.15
RemainingPorts integer Yes
  • 1
EstimatedRemainingTime string Yes
  • 1 Days
Powers array<string> Yes If the player is pledged to a Power in Powerplay, and the star system is involved in powerplay -
ControllingPower string Yes Controlling power for the system
  • Zachary Hudson
  • Yuri Grom
  • Li Yong-Rui
PowerplayState string Yes Powerplay state for the system.
  • Unoccupied
  • Contested
  • Exploited
  • Fortified
  • Stronghold
PowerplayStateControlProgress number Yes The current amount of control within the specific powerplay state
  • 0.753582
PowerplayStateReinforcement integer Yes Merits gained towards reinforcing the system and increasing the system strength
  • 296
PowerplayStateUndermining integer Yes Merits gained towards undermining the system and decreasing the system strength
  • 1942
PowerplayConflictProgress array Yes When the system is unoccupied and 1 or more powers are fighting for control by reaching 120k merits. -
Name Type Optional Description Examples
Power string No
  • Felicia Winters
  • Zemina Torval
ConflictProgress number No Progress towards the control threshold of 120k merits. can exceed 100%(1.0).
  • 0.047725
  • 4.1