This is similar to FSDJump and Location, but it is written if the player is online and docked at a fleet carrier when the carrier jumps. Note it does not include the distance jumped, or fuel used.
Debug Information
{"name":"CarrierJump","description":"This is similar to FSDJump and Location, but it is written if the player is online and docked at a fleet carrier when the carrier jumps. Note it does not include the distance jumped, or fuel used.","properties":[{"name":"timestamp","type":"string","description":"Timestamp in UTC, ISO 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Platoon","Corin Jet State Corporation","Jaques"]},{"name":"FactionState","type":"string","description":"","optional":true,"examples":["Expansion","Investment","Boom"]}]},{"name":"Conflicts","type":"array","description":"","optional":true,"examples":[],"properties":[{"name":"WarType","type":"string","description":"","optional":false,"examples":["civilwar","election"]},{"name":"Status","type":"string","description":"","optional":false,"examples":["pending","active"]},{"name":"Faction1","type":"object","description":"","optional":false,"examples":[],"properties":[{"name":"Name","type":"string","description":"","optional":false,"examples":["Bureau of Apotanites Flag","Corin Empire Group","People's LHS 6427 Free"]},{"name":"Stake","type":"string","description":"","optional":false,"examples":["Saavedra Depot","Sagan Landing","$EXT_PANEL_ColonisationShip;"]},{"name":"Stake_Localised","type":"string","description":"","optional":true,"examples":["System Colonisation 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Days"]}]},{"name":"Powers","type":"array<string>","description":"If the player is pledged to a Power in Powerplay, and the star system is involved in powerplay","optional":true,"examples":[]},{"name":"ControllingPower","type":"string","description":"Controlling power for the system","optional":true,"examples":["Zachary Hudson","Yuri Grom","Li Yong-Rui"]},{"name":"PowerplayState","type":"string","description":"Powerplay state for the system.","optional":true,"examples":["Unoccupied","Contested","Exploited","Fortified","Stronghold"]},{"name":"PowerplayStateControlProgress","type":"number","description":"The current amount of control within the specific powerplay state","optional":true,"examples":[0.753582]},{"name":"PowerplayStateReinforcement","type":"integer","description":"Merits gained towards reinforcing the system and increasing the system strength","optional":true,"examples":[296]},{"name":"PowerplayStateUndermining","type":"integer","description":"Merits gained towards 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SystemSecondEconomy_Localised SystemGovernment SystemGovernment_Localised SystemSecurity SystemSecurity_Localised Population Body BodyID BodyType Factions Name FactionState Government Influence Allegiance Happiness Happiness_Localised HappiestSystem MyReputation PendingStates State Trend ActiveStates State SquadronFaction HomeSystem RecoveringStates State Trend SystemFaction Name FactionState Conflicts WarType Status Faction1 Name Stake Stake_Localised WonDays Faction2 Name Stake WonDays ThargoidWar CurrentState NextStateSuccess NextStateFailure SuccessStateReached WarProgress RemainingPorts EstimatedRemainingTime Powers ControllingPower PowerplayState PowerplayStateControlProgress PowerplayStateReinforcement PowerplayStateUndermining PowerplayConflictProgress Power ConflictProgress","propertiesDescriptionString":"Timestamp in UTC, ISO 8601 Name of destination starsystem star position, as a Json array [x, y, z], relative to Sol in Ly If player squadron faction, and this is happiest system Thargoid war information If the player is pledged to a Power in Powerplay, and the star system is involved in powerplay Controlling power for the system Powerplay state for the system. The current amount of control within the specific powerplay state Merits gained towards reinforcing the system and increasing the system strength Merits gained towards undermining the system and decreasing the system strength When the system is unoccupied and 1 or more powers are fighting for control by reaching 120k merits. Progress towards the control threshold of 120k merits. can exceed 100%(1.0)."}