Debug Information
{"name":"FSDJump","description":"When written: when jumping from one star system to another","properties":[{"name":"timestamp","type":"string","description":"Timestamp in UTC, ISO 8601","optional":false,"examples":["2022-09-11T22:00:45Z","2022-09-12T08:54:21Z","2022-09-12T08:54:24Z"]},{"name":"event","type":"string","description":"","optional":false,"examples":["FSDJump"]},{"name":"Taxi","type":"boolean","description":"True when inside a taxi transport ship","optional":true,"examples":[false,true]},{"name":"Multicrew","type":"boolean","description":"True when inside another player's ship","optional":true,"examples":[false]},{"name":"Wanted","type":"boolean","description":"","optional":true,"examples":[true]},{"name":"StarSystem","type":"string","description":"Name of destination starsystem","optional":false,"examples":["Celaeno","Tascheter Sector EL-Y b5","LHS 1443"]},{"name":"SystemAddress","type":"integer","description":"","optional":false,"examples":[198875014308,11665802143105,5068732442009]},{"name":"StarPos","type":"array<number>","description":"star position, as a Json array [x, y, z], relative to Sol in Ly","optional":false,"examples":[]},{"name":"SystemAllegiance","type":"string","description":"","optional":false,"examples":["Independent","","Empire"]},{"name":"SystemEconomy","type":"string","description":"","optional":false,"examples":["$economy_Industrial;","$economy_None;","$economy_Refinery;"]},{"name":"SystemEconomy_Localised","type":"string","description":"","optional":true,"examples":["Industrial","None","Refinery"]},{"name":"SystemSecondEconomy","type":"string","description":"","optional":false,"examples":["$economy_None;","$economy_Industrial;","$economy_Extraction;"]},{"name":"SystemSecondEconomy_Localised","type":"string","description":"","optional":true,"examples":["None","Industrial","Extraction"]},{"name":"SystemGovernment","type":"string","description":"","optional":false,"examples":["$government_Cooperative;","$government_None;","$government_Feudal;"]},{"name":"SystemGovernment_Localised","type":"string","description":"","optional":true,"examples":["Cooperative","None","Feudal"]},{"name":"SystemSecurity","type":"string","description":"","optional":false,"examples":["$SYSTEM_SECURITY_low;","$GAlAXY_MAP_INFO_state_anarchy;","$SYSTEM_SECURITY_medium;"]},{"name":"SystemSecurity_Localised","type":"string","description":"","optional":true,"examples":["Low Security","Anarchy","Medium Security"]},{"name":"Population","type":"integer","description":"","optional":false,"examples":[1200000,0,2654856]},{"name":"Body","type":"string","description":"","optional":false,"examples":["Celaeno","Tascheter Sector EL-Y b5","LHS 1443 A"]},{"name":"BodyID","type":"integer","description":"","optional":false,"examples":[0,1,2]},{"name":"BodyType","type":"string","description":"","optional":false,"examples":["Star","Null"]},{"name":"JumpDist","type":"number","description":"Distance jumped","optional":false,"examples":[5.701,55.359,55.446]},{"name":"FuelUsed","type":"number","description":"","optional":false,"examples":[0.126384,4.843642,4.714942]},{"name":"FuelLevel","type":"number","description":"","optional":false,"examples":[30.486679,27.156359,22.441418]},{"name":"Factions","type":"array","description":"","optional":true,"examples":[],"properties":[{"name":"Name","type":"string","description":"","optional":false,"examples":["Anti Xeno Initiative","The Hive","Operation Ida"]},{"name":"FactionState","type":"string","description":"","optional":false,"examples":["Boom","Investment","None"]},{"name":"Government","type":"string","description":"","optional":false,"examples":["Patronage","Cooperative","Democracy"]},{"name":"Influence","type":"number","description":"","optional":false,"examples":[0.118881,0.183816,0.566434]},{"name":"Allegiance","type":"string","description":"","optional":false,"examples":["Independent","Federation","Empire"]},{"name":"Happiness","type":"string","description":"","optional":false,"examples":["$Faction_HappinessBand2;","$Faction_HappinessBand3;","$Faction_HappinessBand1;"]},{"name":"Happiness_Localised","type":"string","description":"Happiness values are: Elated, Happy, Discontented, Unhappy, Despondent","optional":true,"examples":["Happy","Discontented","Elated"]},{"name":"MyReputation","type":"number","description":"","optional":false,"examples":[0,25.818399,60.496498]},{"name":"ActiveStates","type":"array","description":"Array with State names (Note active states do not have a Trend value)","optional":true,"examples":[],"properties":[{"name":"State","type":"string","description":"","optional":false,"examples":["Boom","Investment","Expansion"]}]},{"name":"RecoveringStates","type":"array","description":"Array (if any) with State name and Trend value","optional":true,"examples":[],"properties":[{"name":"State","type":"string","description":"","optional":false,"examples":["PublicHoliday","Outbreak","Boom"]},{"name":"Trend","type":"integer","description":"","optional":false,"examples":[0]}]},{"name":"PendingStates","type":"array","description":"Array (if any) with State name and Trend value","optional":true,"examples":[],"properties":[{"name":"State","type":"string","description":"","optional":false,"examples":["Expansion","CivilWar","Outbreak"]},{"name":"Trend","type":"integer","description":"","optional":false,"examples":[0]}]},{"name":"SquadronFaction","type":"boolean","description":"If player is in squadron aligned to this faction","optional":true,"examples":[true]},{"name":"HappiestSystem","type":"boolean","description":"If player squadron faction, and this is happiest system","optional":true,"examples":[true]},{"name":"HomeSystem","type":"boolean","description":"If player squadron faction, and this is home system","optional":true,"examples":[true]}]},{"name":"SystemFaction","type":"object","description":"System controlling faction","optional":true,"examples":[],"properties":[{"name":"Name","type":"string","description":"","optional":false,"examples":["Operation Ida","Knights of Karma","Pilot Syndicate 4"]},{"name":"FactionState","type":"string","description":"","optional":true,"examples":["Investment","Boom","Expansion"]}]},{"name":"Powers","type":"array<string>","description":"If the player is pledged to a Power in Powerplay, and the star system is involved in powerplay","optional":true,"examples":[]},{"name":"ControllingPower","type":"string","description":"Controlling power for the system","optional":true,"examples":["Zachary Hudson","Yuri Grom","Li Yong-Rui"]},{"name":"PowerplayState","type":"string","description":"Powerplay state for the system.","optional":true,"examples":["Unoccupied","Contested","Exploited","Fortified","Stronghold"]},{"name":"PowerplayStateControlProgress","type":"number","description":"The current amount of control within the specific powerplay state","optional":true,"examples":[0.753582]},{"name":"PowerplayStateReinforcement","type":"integer","description":"Merits gained towards reinforcing the system and increasing the system strength","optional":true,"examples":[296]},{"name":"PowerplayStateUndermining","type":"integer","description":"Merits gained towards undermining the system and decreasing the system strength","optional":true,"examples":[1942]},{"name":"PowerplayConflictProgress","type":"array","description":"When the system is unoccupied and 1 or more powers are fighting for control by reaching 120k merits.","optional":true,"examples":[],"properties":[{"name":"Power","type":"string","description":"","optional":false,"examples":["Felicia Winters","Zemina Torval"]},{"name":"ConflictProgress","type":"number","description":"Progress towards the control threshold of 120k merits. can exceed 100%(1.0).","optional":false,"examples":[0.047725,4.1]}]},{"name":"Conflicts","type":"array","description":"","optional":true,"examples":[],"properties":[{"name":"WarType","type":"string","description":"","optional":false,"examples":["civilwar","war","election"]},{"name":"Status","type":"string","description":"","optional":false,"examples":["active","pending",""]},{"name":"Faction1","type":"object","description":"","optional":false,"examples":[],"properties":[{"name":"Name","type":"string","description":"","optional":false,"examples":["United HIP 20485 Future","Gucumadhyas Incorporated","Alliance of Wadjang"]},{"name":"Stake","type":"string","description":"","optional":false,"examples":["Saavedra Depot","Sagan Landing","$EXT_PANEL_ColonisationShip;"]},{"name":"Stake_Localised","type":"string","description":"","optional":true,"examples":["System Colonisation Ship"]},{"name":"WonDays","type":"integer","description":"","optional":false,"examples":[0,1,2]}]},{"name":"Faction2","type":"object","description":"","optional":false,"examples":[],"properties":[{"name":"Name","type":"string","description":"","optional":false,"examples":["HIP 20485 Corp.","Bureau of Gucumadhyas Liberty Party","Asooraja Netcoms Inc"]},{"name":"Stake","type":"string","description":"","optional":false,"examples":["Saavedra Depot","Sagan Landing","$EXT_PANEL_ColonisationShip;"]},{"name":"Stake_Localised","type":"string","description":"","optional":true,"examples":["System Colonisation Ship"]},{"name":"WonDays","type":"integer","description":"","optional":false,"examples":[0,4,1]}]}]},{"name":"ThargoidWar","type":"object","description":"Thargoid war information","optional":true,"examples":[],"properties":[{"name":"CurrentState","type":"string","description":"","optional":false,"examples":["Thargoid_Probing","Thargoid_Harvest","Thargoid_Controlled","Thargoid_Stronghold","Thargoid_Recovery"]},{"name":"NextStateSuccess","type":"string","description":"","optional":true,"examples":["Thargoid_Probing","Thargoid_Harvest","Thargoid_Controlled","Thargoid_Stronghold","Thargoid_Recovery"]},{"name":"NextStateFailure","type":"string","description":"","optional":true,"examples":["Thargoid_Probing","Thargoid_Harvest","Thargoid_Controlled","Thargoid_Stronghold","Thargoid_Recovery"]},{"name":"SuccessStateReached","type":"boolean","description":"","optional":false,"examples":[true,false]},{"name":"WarProgress","type":"number","description":"","optional":true,"examples":[0.15]},{"name":"RemainingPorts","type":"integer","description":"","optional":true,"examples":[1]},{"name":"EstimatedRemainingTime","type":"string","description":"","optional":true,"examples":["1 Days"]}]},{"name":"BoostUsed","type":"integer","description":"Whether FSD boost was used","optional":true,"examples":[4,1,3]}],"propertiesString":"timestamp event Taxi Multicrew Wanted StarSystem SystemAddress StarPos SystemAllegiance SystemEconomy SystemEconomy_Localised SystemSecondEconomy SystemSecondEconomy_Localised SystemGovernment SystemGovernment_Localised SystemSecurity SystemSecurity_Localised Population Body BodyID BodyType JumpDist FuelUsed FuelLevel Factions Name FactionState Government Influence Allegiance Happiness Happiness_Localised MyReputation ActiveStates State RecoveringStates State Trend PendingStates State Trend SquadronFaction HappiestSystem HomeSystem SystemFaction Name FactionState Powers ControllingPower PowerplayState PowerplayStateControlProgress PowerplayStateReinforcement PowerplayStateUndermining PowerplayConflictProgress Power ConflictProgress Conflicts WarType Status Faction1 Name Stake Stake_Localised WonDays Faction2 Name Stake Stake_Localised WonDays ThargoidWar CurrentState NextStateSuccess NextStateFailure SuccessStateReached WarProgress RemainingPorts EstimatedRemainingTime BoostUsed","propertiesDescriptionString":"Timestamp in UTC, ISO 8601 True when inside a taxi transport ship True when inside another player's ship Name of destination starsystem star position, as a Json array [x, y, z], relative to Sol in Ly Distance jumped Happiness values are: Elated, Happy, Discontented, Unhappy, Despondent Array with State names (Note active states do not have a Trend value) Array (if any) with State name and Trend value Array (if any) with State name and Trend value If player is in squadron aligned to this faction If player squadron faction, and this is happiest system If player squadron faction, and this is home system System controlling faction If the player is pledged to a Power in Powerplay, and the star system is involved in powerplay Controlling power for the system Powerplay state for the system. The current amount of control within the specific powerplay state Merits gained towards reinforcing the system and increasing the system strength Merits gained towards undermining the system and decreasing the system strength When the system is unoccupied and 1 or more powers are fighting for control by reaching 120k merits. Progress towards the control threshold of 120k merits. can exceed 100%(1.0). Thargoid war information Whether FSD boost was used"}