Debug Information
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100%(1.0).","optional":false,"examples":[0.047725,4.1]}]},{"name":"Conflicts","type":"array","description":"","optional":true,"examples":[],"properties":[{"name":"WarType","type":"string","description":"","optional":false,"examples":["civilwar","war","election"]},{"name":"Status","type":"string","description":"","optional":false,"examples":["active","pending",""]},{"name":"Faction1","type":"object","description":"","optional":false,"examples":[],"properties":[{"name":"Name","type":"string","description":"","optional":false,"examples":["United HIP 20485 Future","Gucumadhyas Incorporated","Alliance of Wadjang"]},{"name":"Stake","type":"string","description":"","optional":false,"examples":["Saavedra Depot","Sagan Landing","$EXT_PANEL_ColonisationShip;"]},{"name":"Stake_Localised","type":"string","description":"","optional":true,"examples":["System Colonisation 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Happiness_Localised MyReputation ActiveStates State RecoveringStates State Trend PendingStates State Trend SquadronFaction HappiestSystem HomeSystem SystemFaction Name FactionState Powers ControllingPower PowerplayState PowerplayStateControlProgress PowerplayStateReinforcement PowerplayStateUndermining PowerplayConflictProgress Power ConflictProgress Conflicts WarType Status Faction1 Name Stake Stake_Localised WonDays Faction2 Name Stake WonDays ThargoidWar CurrentState NextStateSuccess NextStateFailure SuccessStateReached WarProgress RemainingPorts EstimatedRemainingTime OnFoot StationName StationName_Localised StationType MarketID StationFaction Name FactionState StationGovernment StationGovernment_Localised StationServices StationEconomy StationEconomy_Localised StationEconomies Name Name_Localised Proportion Latitude Longitude InSRV StationAllegiance","propertiesDescriptionString":"Timestamp in UTC, ISO 8601 If not close to main star True if ship is docked True when inside a taxi transport ship True when inside another player's ship Name of starsystem star position, as a Json array [x, y, z], relative to Sol in Ly Happiness values are: Elated, Happy, Discontented, Unhappy, Despondent Array with State names (Note active states do not have a Trend value) Array (if any) with State name and Trend value Array (if any) with State name and Trend value If player is in squadron aligned to this faction If player squadron faction, and this is happiest system If player squadron faction, and this is home system System controlling faction If the player is pledged to a Power in Powerplay, and the star system is involved in powerplay Controlling power for the system Powerplay state for the system. The current amount of control within the specific powerplay state Merits gained towards reinforcing the system and increasing the system strength Merits gained towards undermining the system and decreasing the system strength When the system is unoccupied and 1 or more powers are fighting for control by reaching 120k merits. Progress towards the control threshold of 120k merits. can exceed 100%(1.0). Thargoid war information If starting docked in a station If starting docked in a station If starting docked in a station If starting docked in a station If starting docked in a station If starting docked in a station If starting docked in a station "}