ModuleBuy
When Written: when buying a module in outfitting
Properties
Name | Type | Optional | Description | Examples |
---|---|---|---|---|
timestamp
|
string |
No | Timestamp in UTC, ISO 8601 |
|
event
|
string |
No |
|
|
Slot
|
string |
No | Slot that is outfitted |
|
BuyItem
|
string |
No | The module being purchased |
|
BuyItem_Localised
|
string |
Yes |
|
|
MarketID
|
integer |
No |
|
|
BuyPrice
|
integer |
No | Price paid |
|
Ship
|
string |
No | The player's ship |
|
ShipID
|
integer |
No | The player's ship ID |
|
StoredItem
|
string |
Yes | If existing module in slot is stored |
|
StoredItem_Localised
|
string |
Yes | If existing module in slot is stored |
|
SellItem
|
string |
Yes | If existing module in slot is sold |
|
SellItem_Localised
|
string |
Yes | If existing module in slot is sold |
|
SellPrice
|
integer |
Yes | If existing module in slot is sold |
|