ShipTargeted
When written: when the current player selects a new target
Properties
Name | Type | Optional | Description | Examples |
---|---|---|---|---|
timestamp
|
string |
No | Timestamp in UTC, ISO 8601 |
|
event
|
string |
No |
|
|
TargetLocked
|
boolean |
No |
|
|
Ship
|
string |
Yes |
|
|
ScanStage
|
integer |
Yes |
|
|
PilotName
|
string |
Yes | If Scan stage >= 1 |
|
PilotName_Localised
|
string |
Yes | If Scan stage >= 1 |
|
PilotRank
|
string |
Yes | If Scan stage >= 1 |
|
ShieldHealth
|
number |
Yes | If Scan stage >= 2 |
|
HullHealth
|
number |
Yes | If Scan stage >= 2 |
|
Faction
|
string |
Yes | If Scan stage >= 3 |
|
LegalStatus
|
string |
Yes | If Scan stage >= 3 |
|
Ship_Localised
|
string |
Yes | If target locked |
|
SquadronID
|
string |
Yes | If target in a squadron |
|
Power
|
string |
Yes | If the player is aligned in powerplay and the target is also aligned to a power |
|
Bounty
|
integer |
Yes | If Scan stage >= 3 |
|
Subsystem
|
string |
Yes | If Scan stage >= 3 |
|
Subsystem_Localised
|
string |
Yes | If Scan stage >= 3 |
|
SubsystemHealth
|
number |
Yes | If Scan stage >= 3 |
|